Hero Specialty is the expertise of a hero, which they greatly excel in. There are a total of 15 kinds of specialties, namely Regen, Crowd Control, Control, Reap, Charge, Chase, Push, Damage, Mixed Damage, Magic Damage, Burst, Poke, Initiator, Guard, and Support.
- Regen: This specialty allows a hero to self-regenerate HP, while in the battlefield or also, allows them to regenerate the HP of their allies (otherwise stated). These heroes have a higher chance of survivability, especially during teamfights.
- Crowd Control: This specialty allows a hero to control or merely interrupt the enemy heroes on the battlefield with skills that can inflict status change to a hero, such as: slow down, silence, freeze, suppress, stun, knock up, knockback, or immobilize.
- Control: Control is the specialty assigned to heroes that have skillsets that make enemies be controlled for a longer period of time and make them vulnerable to damage.
- Reap: This specialty helps a hero in harassing and preventing opponents from farming or pushing. Most of the heroes that have this specialty are the marksmen and assassins. This specialty helps in finishing off fleeing enemies and obtaining last hits, with comparative ease.
- Charge: This specialty allows a hero to catch an enemy with blink skills like dive, jump, teleport, or dash.
- Chase: Chase is a specialty assigned to heroes that specializes in chasing down fleeing enemies in and out battles. Their skillsets include mobility skills that when used with the right timing and proper positioning, they could instantly close the gap between them and their enemy and kill them.
- Push: This specialty helps in easier killing of minions or jungle creeps and in also in faster turret pushing, with their skills, because they can deal high damage to turrets when compared to heroes without this specialty.
- Damage: This specialty allows a hero to deal a range of low to average damage, within a long period of time. This is good for harassing enemies or reducing the opponents’ HP consistently, and bit by bit. This specialty is very superior in the early game laning phase, where everybody still stays cautious in exchanging attacks.
- Mixed Damage: Mixed Damage is the specialty assigned to heroes that have abilities that benefits from both Physical Attack and Magic Power that allows them to have more diverse and strategic gameplay on which they can adapt during a match and combo certain emblems or equipment that normally wouldn’t be possible.
- Magic Damage: Magic Damage is the specialty assigned to heroes that deal Magic Damage but aren’t necessarily considered as Mages due to their playstyles and skillsets. They do not benefit from Physical stats such as Physical PEN or Physical Lifesteal but instead benefit from Magic stats such as Magic PEN or Magical Lifesteal.
- Burst: This specialty allows a hero to deal a range of average to high damage, within a short period of time. This specialty is good in ganking enemies as they can finish them off within a short span and is usually used by mages and assassins. Heroes with this specialty are suitable to fight enemy heroes who have a smaller amount of HP because a hero with this specialty is able to kill off low HP enemies quickly in a short notice.
- Poke: This specialty allows a hero to harass enemies, with long-ranged attacks, dealing decent damage and making them fall back from their lane. It can be used to stop the enemies from attacking, as these heroes can force the opponent to retreat, by using their poke skills.
- Initiator: This specialty allows a hero to start or initiate a teamfight by using a powerful multi-unit skill. This specialty is also known as ‘Setter’.
- Guard: Guard is the specialty assigned to heroes that are protectors of their team and usually serve to make sure their team and their carries are safe. They are equipped with skills that make sure that their Carry won’t be killed throughout the whole game and provides the vision for the entire team.
- Support: Support is the specialty assigned to Heroes, who possess skills that interacts with other allied heroes and moreover aid them in ways such as teleporting or transporting allies to designated locations across the map and providing damage resistance.